﻿using System;
using System.Reflection;
using Framework.MVC.View;
using UnityEngine;

namespace Game
{
    public class PanelTestView : ViewBase
    { 
        
        public new static string viewPath = "UI/Prefabs/PanelTest";

    }
}




public class TestClass
{
    public static string TestStr {
        get
        {
            return "aaaaa";
        }
    }

    public static string TestInfo()
    {
        return "Test1";
    }

    public void Test()
    {

    }

    public virtual void DoTest()
    {
        // UnityEngine.Debug.Log("TestClass--->DoTest");
        Type type = this.GetType();
        // this.GetType().GetType
        
        Debug.Log("test" + type.GetProperties());
    }
}
